RPG - D&D - GM - DM - Dang Them!
Last night I had a nightmare about role playing games. It was awful. I don't remember a thing about it except that I was frustrated ... which is the predominiating emotion whenever I think about role playing games.
When I play an RPG - it has to be a single player video game. Other than that, I can't play an online RPG or Dungeons and Dragons or something like that. I think they're a waste of time.
First when you role play with a manual, you have to make a character. It takes everyone two hundred years to make a character because everyone wants to be something cool. They can't just be an ordinary human and they have to come up with a weird character. And for some warped reason they feel like their actual identity is somehow connected to the character they create. Thus, no one is ready to start the campaign until after midnight. I don't like just hanging around. If we're going to play then lets play.
Next problem - it's almost impossible for to me to enjoy the story unless I'm the dungeon master. Otherwise, I have never been on an adventure that I thought was interesting or exciting. The last time I played a role playing game with a game master I literally fell asleep on the knee of the guy sitting next to me (lucky guy). However, it wasn't three a.m. It was the middle of the afternoon.
Now for online games - I almost think they are immoral. Anything that doesn't have a pause button is almost immoral in my mind. There is no way that a game should distract people from the important/pertinant things in real life. The second a game does this - I believe that it becomes immoral. I know that attitude makes me extremely unpopular with online gamers, but I don't really care. A single person can never understand the demands of family or the absolute rudeness of placing such a time consuming, unproductive, activity ahead of what's really important. If someone wants to do it, then they have to put it in perspective and if they can't then - it's just as bad as being addicted to crack or gambling. I know this has become a real problem in MANY families, and it's not a joke.
I've tried to play them and yeah - I think they're time consuming, unproductive and a terribly unnecessary strain on my typing digits.
Now, I may not be much of a gamer, but I like to play the occassional consul RPG. I think I play about one a year. That's lots considering that they take 50 hours or more to beat. In 2006 I played 'Final Fantasy VII: Derge of Cerberus', and in 2005 I played 'Magna Carta: Tears of Blood'. The further back I go, the more I've played. This year, I bought 'Final Fantasy XII' which is actually pretty boring. Vaan is such a loser; I can't root for him at all. So, to ease the pain I bought 'Drakengard II'. I hadn't played the first one, and I'm not very far into playing it, but I have to say that if 'Eragon' had turned out to have this plot instead of the polly-wolly-crappy one that it had - it would have been a good watch. However, 'Drakengard II' is rated M for violence and blood. So, none of the little boys who want to see 'Eragon' will be able to play it for another 10 years (assuming that 'Eragon' is only suitable for children under the age of eight). It's another story about a boy and his dragon - except these ones aren't panty waists and because it's rated M - they keep a kill count. And it's not like 'Lord of the Rings' with their '17, 18, 19'. You often kill over a hundred people in a single fight. Oh, well - at least they don't show any tendons ripping or rib cages splitting. It's just a little ketchup on the cobblestone.
I never played an M rated video game before - the ratings are a LOT harsher - but I think that's a good thing.
In conclusion - pause buttons rock!
When I play an RPG - it has to be a single player video game. Other than that, I can't play an online RPG or Dungeons and Dragons or something like that. I think they're a waste of time.
First when you role play with a manual, you have to make a character. It takes everyone two hundred years to make a character because everyone wants to be something cool. They can't just be an ordinary human and they have to come up with a weird character. And for some warped reason they feel like their actual identity is somehow connected to the character they create. Thus, no one is ready to start the campaign until after midnight. I don't like just hanging around. If we're going to play then lets play.
Next problem - it's almost impossible for to me to enjoy the story unless I'm the dungeon master. Otherwise, I have never been on an adventure that I thought was interesting or exciting. The last time I played a role playing game with a game master I literally fell asleep on the knee of the guy sitting next to me (lucky guy). However, it wasn't three a.m. It was the middle of the afternoon.
Now for online games - I almost think they are immoral. Anything that doesn't have a pause button is almost immoral in my mind. There is no way that a game should distract people from the important/pertinant things in real life. The second a game does this - I believe that it becomes immoral. I know that attitude makes me extremely unpopular with online gamers, but I don't really care. A single person can never understand the demands of family or the absolute rudeness of placing such a time consuming, unproductive, activity ahead of what's really important. If someone wants to do it, then they have to put it in perspective and if they can't then - it's just as bad as being addicted to crack or gambling. I know this has become a real problem in MANY families, and it's not a joke.
I've tried to play them and yeah - I think they're time consuming, unproductive and a terribly unnecessary strain on my typing digits.
Now, I may not be much of a gamer, but I like to play the occassional consul RPG. I think I play about one a year. That's lots considering that they take 50 hours or more to beat. In 2006 I played 'Final Fantasy VII: Derge of Cerberus', and in 2005 I played 'Magna Carta: Tears of Blood'. The further back I go, the more I've played. This year, I bought 'Final Fantasy XII' which is actually pretty boring. Vaan is such a loser; I can't root for him at all. So, to ease the pain I bought 'Drakengard II'. I hadn't played the first one, and I'm not very far into playing it, but I have to say that if 'Eragon' had turned out to have this plot instead of the polly-wolly-crappy one that it had - it would have been a good watch. However, 'Drakengard II' is rated M for violence and blood. So, none of the little boys who want to see 'Eragon' will be able to play it for another 10 years (assuming that 'Eragon' is only suitable for children under the age of eight). It's another story about a boy and his dragon - except these ones aren't panty waists and because it's rated M - they keep a kill count. And it's not like 'Lord of the Rings' with their '17, 18, 19'. You often kill over a hundred people in a single fight. Oh, well - at least they don't show any tendons ripping or rib cages splitting. It's just a little ketchup on the cobblestone.
I never played an M rated video game before - the ratings are a LOT harsher - but I think that's a good thing.
In conclusion - pause buttons rock!